..
AI
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Access
Fixed 4014 ( #4033 )
2021-05-20 14:58:28 +02:00
ActionBlocking
Fix : #4037 Being able to dehandcuff yourself while dead ( #4062 )
2021-05-24 07:55:48 -07:00
Actor
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Arcade
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Atmos
Makes more things queue delete to prevent physics collision callback issues.
2021-05-26 18:43:12 +02:00
BarSign
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Body
Makes a few deletes queued. ( #4015 )
2021-05-17 13:14:28 +02:00
Botany
Makes more things queue delete to prevent physics collision callback issues.
2021-05-26 18:43:12 +02:00
Buckle
Fix buckle not working
2021-05-22 13:53:51 +02:00
Cargo
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Chemistry
Fix being able to fill beakers through walls ( #4103 )
2021-05-28 11:20:16 +02:00
Command
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Construction
Refactors stacks to be fully ECS. ( #4046 )
2021-05-26 10:20:57 +02:00
ContainerExt
Shared Containers ( #3331 )
2021-03-01 15:24:46 -08:00
Conveyor
Physics ( #3485 )
2021-03-08 04:09:59 +11:00
Culinary
Removes chem. and react. from every prototype ID ( #3767 )
2021-04-08 23:48:02 +10:00
Damage
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Destructible
Fix thrown breakables ( #3944 )
2021-05-08 20:27:20 +02:00
Disposal
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Doors
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Engineering
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Explosion
Makes a few deletes queued. ( #4015 )
2021-05-17 13:14:28 +02:00
Fluids
Adds more splat and tweaks PuddleComponent.cs ( #3942 )
2021-05-21 00:19:18 +00:00
GUI
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Gravity
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Headset
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Instruments
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Interactable
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Items
Adds YAML linter validators for content tiles.
2021-05-27 11:42:04 +02:00
Janitorial
Light replacer ( #3701 )
2021-04-08 22:28:06 +10:00
Kitchen
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
MachineLinking
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Markers
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Materials
Material cleanup ( #4025 )
2021-05-20 10:37:34 +02:00
Medical
Refactors stacks to be fully ECS. ( #4046 )
2021-05-26 10:20:57 +02:00
Metabolism
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Mining
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Mobs
Cloning rework ( #3808 )
2021-05-11 16:16:08 -07:00
Morgue
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Movement
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
NodeContainer
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00
Nutrition
Makes more things queue delete to prevent physics collision callback issues.
2021-05-26 18:43:12 +02:00
Observer
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
PA
Makes the singularity engine actually work stably. ( #4068 )
2021-05-28 11:44:13 +02:00
PDA
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Paper
Various Paper adjustments ( #3993 )
2021-05-15 17:43:19 +02:00
Pointing
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Portal
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Power
Makes the singularity engine actually work stably. ( #4068 )
2021-05-28 11:44:13 +02:00
Projectiles
Makes a few deletes queued. ( #4015 )
2021-05-17 13:14:28 +02:00
Pulling
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Radio
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
Recycling
Makes more things queue delete to prevent physics collision callback issues.
2021-05-26 18:43:12 +02:00
Research
Protolathe Printing and R&D technology ( #4039 )
2021-05-24 00:38:26 +00:00
Rotatable
Pulling change entity rotation ( #3890 )
2021-05-05 13:29:26 +10:00
Singularity
Makes the singularity engine actually work stably. ( #4068 )
2021-05-28 11:44:13 +02:00
Sound
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
Stack
Stack examining is now ECS.
2021-05-26 10:32:40 +02:00
StationEvents
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Strap
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Suspicion
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Temperature
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Timing
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
TraitorDeathMatch
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Trigger /TimerTrigger
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
VendingMachines
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
Watercloset
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
2021-04-05 14:54:51 +02:00
Weapon
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
AdvertiseComponent.cs
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
AnchorableComponent.cs
AnchorableComponent light cleanup. ( #4009 )
2021-05-16 22:33:21 +02:00
AtmosPlaqueComponent.cs
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
CleanableComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
ComputerComponent.cs
Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype
2021-04-04 20:51:26 +02:00
ConfigurationComponent.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
CrayonComponent.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
DoAfterComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagbootsComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
PlaceableSurfaceComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
RandomPottedPlantComponent.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
RandomSpriteColorComponent.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
RandomSpriteStateComponent.cs
Attempts to fix all physics bugs at once ( #3610 )
2021-03-26 12:51:26 +11:00
RepairableComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
WiresComponent.cs
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00