..
AI
Proper exception rethrowing in AI Steering system.
2021-05-27 12:39:34 +02:00
Atmos
Content grid-trees ( #3750 )
2021-04-02 20:29:19 +11:00
Body /Surgery
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00
Click
More rotatability ( #4067 )
2021-05-27 12:51:14 +02:00
Disposal
Remove usages of AnchoredChangedMessage.
2021-05-13 02:05:46 +02:00
DoAfter
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
GameMode
Fix build
2021-04-14 14:45:13 +02:00
Janitorial
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
JobQueues
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Power
Makes the singularity engine actually work stably. ( #4068 )
2021-05-28 11:44:13 +02:00
StationEvents
Split entity lookups from entity manager ( #3747 )
2021-04-06 13:31:07 +10:00
AntimatterEngineSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ApcNetSystem.cs
fixed apcnet causing crash ( #3354 )
2021-02-21 12:32:57 +01:00
AtmosExposedSystem.cs
AtmosphereSystem no longer creates a component manually. ( #3839 )
2021-04-13 13:17:10 +02:00
AtmosphereSystem.cs
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00
BlockGameSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
BuckleSystem.cs
More rotatability ( #4067 )
2021-05-27 12:51:14 +02:00
CargoConsoleSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
ChemicalReactionSystem.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
ClimbSystem.cs
Physics ( #3485 )
2021-03-08 04:09:59 +11:00
CloningSystem.cs
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
CombatModeSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ConstructionSystem.cs
Refactors stacks to be fully ECS. ( #4046 )
2021-05-26 10:20:57 +02:00
ContainmentFieldGeneratorSystem.cs
Remove usages of AnchoredChangedMessage.
2021-05-13 02:05:46 +02:00
CuffableSystem.cs
Move event bus listener from CuffableComponent to CuffableSystem ( #3321 )
2021-02-21 13:39:54 +01:00
DestructibleSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
DeviceNetworkSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
DisassembleOnActivateSystem.cs
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
DisposableSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
EmergencyLightSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ExpendableLightSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
GasAnalyzerSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
GasCanisterSystem.cs
Remove usages of AnchoredChangedMessage.
2021-05-13 02:05:46 +02:00
GasTankSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
GhostRoleSystem.cs
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00
GhostSystem.cs
Fix player sent to nullspace when ghost is deleted
2021-04-18 01:54:36 -07:00
GodmodeSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
GravitySystem.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
HandHeldLightSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
HandsSystem.cs
Refactors stacks to be fully ECS. ( #4046 )
2021-05-26 10:20:57 +02:00
HungerSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
InstrumentSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
LatheSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ListeningSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
MedicalScannerSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
MeleeWeaponSystem.cs
Melee arc effects are only sent to players inside PVS.
2021-05-12 14:47:56 +02:00
MetabolismSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
MicrowaveSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
MorgueSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
NodeContainerSystem.cs
Nodes in entities are now named. ( #3825 )
2021-04-09 20:47:31 +02:00
NodeGroupSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ParticleAcceleratorPartSystem.cs
Remove usages of AnchoredChangedMessage.
2021-05-13 02:05:46 +02:00
PlantSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
PointingSystem.cs
Moved VisibilityFlags to EyeComponent ( #3716 )
2021-03-28 01:37:19 +01:00
ProjectileSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
PuddleSystem.cs
Makes more things queue delete to prevent physics collision callback issues.
2021-05-26 18:43:12 +02:00
PullingSystem.cs
Add back pull moving ( #3635 )
2021-04-05 14:08:45 +02:00
RadioSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
ReagentGrinderSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ResearchSystem.cs
Update ResearchSystem to not use IEntityQuery.
2021-05-10 20:46:34 +02:00
RoguePointingSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
RoundEndSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
ServerDoorSystem.cs
Airlock / firelock code refactor, pseudo-prediction implementation ( #3037 )
2021-02-12 16:02:14 +01:00
SignalLinkerSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
SingularitySystem.cs
Singularity Shaders and a lot of Shader Stuff ( #2517 )
2021-03-09 02:33:41 -08:00
SolutionAreaEffectSystem.cs
Fix SolutionAreaEffectSystem exception when the collection is modified.
2021-05-08 03:26:07 +02:00
SpawnAfterInteractSystem.cs
Refactors stacks to be fully ECS. ( #4046 )
2021-05-26 10:20:57 +02:00
StackSystem.cs
Cleanup some events.
2021-05-26 11:11:14 +02:00
StandingStateSystem.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
StorageSystem.cs
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00
StressTestMovementSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ThirstSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
TriggerSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
VaporSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
VerbSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
WeightlessSystem.cs
Makes a lot of entity systems unsubscribe from events on shutdown.
2021-04-09 16:08:12 +02:00
WelderSystem.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
WireHackingSystem.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00