..
AI
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
AME
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Access
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Act
Refactors stunnable to be ECS. ( #4819 )
2021-10-10 12:47:26 +02:00
Actions
Moves HumanoidAppearanceComponent to ECS ( #4855 )
2021-10-17 00:28:02 +02:00
Administration
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Advertise
You can now recreate modern marketing with VV
2021-10-01 21:32:02 +02:00
Advertisements
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Afk
Add AFK tracking system.
2021-07-22 23:20:57 +02:00
Alert
fixes #4736
2021-10-11 15:23:45 -07:00
Announcements
Makes announcements a +ADMIN command instead of a +FUN command. ( #4815 )
2021-10-09 18:36:52 +02:00
Arcade
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Armor
Armor ( #4934 )
2021-10-18 16:24:37 -07:00
Atmos
Fixes bad Flammable ECS conversion logic
2021-10-21 23:07:42 +02:00
Audio
whoops
2021-09-29 17:34:34 -07:00
BarSign
Fixes bar sign not changing due to wrong conditional.
2021-10-01 12:28:52 +02:00
Body
Add Overdosing Behaviour to Meth ( #4949 )
2021-10-20 13:30:55 -07:00
Botany
FoodComponent solution un-hardcoding, rehydratable solution name fixes, monkey cubes edible again, slicable food preserves poisons ( #4942 )
2021-10-19 00:13:43 -07:00
Buckle
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
CPUJob /JobQueues
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Cabinet
ItemCabinet UpdateAppearance doesn't log warnings for missing components.
2021-10-06 15:00:44 +02:00
Camera
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Cargo
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
CharacterAppearance
Moves HumanoidAppearanceComponent to ECS ( #4855 )
2021-10-17 00:28:02 +02:00
CharacterInfo
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Chat
Refactor AccentManager to be an entity system, makes accents ECS. ( #4825 )
2021-10-11 11:18:39 -07:00
Chemistry
Add Overdosing Behaviour to Meth ( #4949 )
2021-10-20 13:30:55 -07:00
Cleanable
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Climbing
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Cloning
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Clothing
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
CombatMode
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Commands
Revert "Refactor Damage to use Protoypes ( #4262 )"
2021-08-24 01:06:32 -06:00
Communications
Added classic announcement sound to announcements ( #4504 )
2021-08-21 05:19:39 +00:00
Computer
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
Configurable
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Connection
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Construction
Anchorable checks for ToolComponent in Valid method.
2021-10-07 22:57:35 +02:00
Containers
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Conveyor
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Cooldown
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Coordinates /Helpers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Crayon
Crayon fix ( #4848 )
2021-10-12 23:56:35 -07:00
Cuffs
Deprecate a bunch of IActionBlocker ( #4852 )
2021-10-21 13:03:14 +11:00
Damage
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Database
Fix character slot deletion on postgres.
2021-10-13 21:11:20 +02:00
Destructible
Make fuel tanks explodey again ( #4670 )
2021-10-02 11:42:46 +02:00
DeviceNetwork
Device network as ecs ( #4205 )
2021-10-11 14:41:18 -07:00
Dice
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Disposal
Make DisposalUnitComponent.TryInsert ECS ( #4959 )
2021-10-20 21:12:23 +02:00
DoAfter
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Doors
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
EUI
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Engineering
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
EntityList
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Entry
Refactor AccentManager to be an entity system, makes accents ECS. ( #4825 )
2021-10-11 11:18:39 -07:00
Examine
Removed old Loc.GetString() use instances ( #4155 )
2021-06-21 02:13:54 +02:00
Explosion
Blast doors & shutters ( #4822 )
2021-10-10 12:43:50 +02:00
Extinguisher
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Flash
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Fluids
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Friction
Increase MoverController performance ( #4448 )
2021-08-15 14:03:08 +10:00
GameTicking
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Ghost
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Gravity
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
HandLabeler
Adds hand labelers ( #4903 )
2021-10-16 13:34:05 -07:00
Hands
Refactors stunnable to be ECS. ( #4819 )
2021-10-10 12:47:26 +02:00
Headset
Engine Entity Anchoring Changes ( #4195 )
2021-06-19 19:41:26 -07:00
Holiday
Raise HolidaysRefreshedEvent when holidays are disabled.
2021-09-29 12:57:37 +02:00
IP
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Instruments
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Interaction
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Inventory
Armor ( #4934 )
2021-10-18 16:24:37 -07:00
IoC
Device network as ecs ( #4205 )
2021-10-11 14:41:18 -07:00
Items
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Jittering
Adds jittering. ( #4809 )
2021-10-09 17:30:04 +02:00
Jobs
Turns HolidayManager into an entity system, HolidaySystem.
2021-09-29 12:56:10 +02:00
Kitchen
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Lathe
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Light
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Lock
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
MachineLinking
Blast doors & shutters ( #4822 )
2021-10-10 12:43:50 +02:00
Materials
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Medical
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Mind
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Mining /Components
ECS damageable ( #4529 )
2021-09-14 10:07:37 -07:00
MoMMI
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
MobState /States
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Module
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Morgue
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Movement
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
NodeContainer
Fix pipe rotation. ( #4939 )
2021-10-18 13:42:30 +02:00
Nutrition
FoodComponent solution un-hardcoding, rehydratable solution name fixes, monkey cubes edible again, slicable food preserves poisons ( #4942 )
2021-10-19 00:13:43 -07:00
Objectives
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
PDA
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Paper
Paper Visualizer ( #4811 )
2021-10-09 15:48:53 +02:00
ParticleAccelerator
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Physics /Controllers
Enable shuttle rotation ( #4798 )
2021-10-09 01:55:10 +02:00
Plants
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Players
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Pointing
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Popups
PopupSystem now uses Filter methods for getting players from entities. ( #4751 )
2021-10-03 16:15:15 +02:00
Power
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
PowerCell
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Preferences /Managers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Projectiles
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Pulling
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
RCD /Components
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Radiation
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Radio
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Recycling
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Repairable
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Research
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Roles
Various improvements to job greetings. ( #4777 )
2021-10-06 22:51:11 +11:00
Rotatable
Add verb to reset rotation of rotatable entities ( #4807 )
2021-10-09 18:23:34 +02:00
RoundEnd
Admin shuttle call button ( #4859 )
2021-10-13 10:15:28 -07:00
Sandbox
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Security
Fix deployable barrier light toggle ( #4739 )
2021-10-02 16:53:20 +02:00
Shuttles
Remove PilotComponent when someone stop piloting ( #4922 )
2021-10-17 14:33:12 +02:00
Singularity
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Slippery
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Solar
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Sound
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Spawners
Add linter support for TimedSpawnerComponent, fix linter errors.
2021-10-14 11:09:26 +02:00
Speech
Add-d-ds s-s-stut-ttering t-to the g-gam-me ( #4901 )
2021-10-17 01:23:31 +02:00
Sprite /Components
Engine Entity Anchoring Changes ( #4195 )
2021-06-19 19:41:26 -07:00
Stack
Fix master
2021-10-04 01:29:50 +11:00
StationEvents
Make radiation storms occur at least somewhat near the station (Revision 3: LocalBounds) ( #4745 )
2021-10-03 18:26:45 -07:00
Storage
Deprecate a bunch of IActionBlocker ( #4852 )
2021-10-21 13:03:14 +11:00
Strip
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Stunnable
Add-d-ds s-s-stut-ttering t-to the g-gam-me ( #4901 )
2021-10-17 01:23:31 +02:00
Suspicion
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Tabletop
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Temperature /Components
ECS damageable ( #4529 )
2021-09-14 10:07:37 -07:00
Throwing
Landing velocity threshold ( #4606 )
2021-09-15 20:58:45 +10:00
Tiles
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
Timing
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Toilet
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Tools
ToolSystem UseTool doesn't log missing components, slight cleanup for things using tools.
2021-10-07 23:08:16 +02:00
Traitor
Description for Uplink UI (and preset uplinks) ( #4870 )
2021-10-15 12:49:59 +02:00
TraitorDeathMatch /Components
Telecrystals (and a bit more ECS) ( #4775 )
2021-10-08 12:26:42 +02:00
UserInterface
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
VendingMachines
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Verbs
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Visible
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Voting
Restart round vote now correctly shows round end screen. ( #4817 )
2021-10-09 20:18:20 +02:00
Warps
Removed old Loc.GetString() use instances ( #4155 )
2021-06-21 02:13:54 +02:00
Weapon
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Wieldable
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Window
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
WireHacking
Fix Wires having the wrong quality for opening the panel.
2021-10-08 08:40:39 +02:00
AssemblyInfo.cs
Fix exception in ReagentPrototype caused by IMetabolizable ( #451 )
2019-11-23 21:55:31 +01:00
Content.Server.csproj
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00
app.config
Updates submodule ( #56 )
2018-04-12 23:56:43 +02:00