Delta-v/Content.Shared/Hands/EntitySystems
Kara 2d5ec7f85c
Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00
..
SharedHandsSystem.AI.cs hands ECS (#7081) 2022-03-17 18:13:31 +11:00
SharedHandsSystem.Drop.cs Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
SharedHandsSystem.Interactions.cs Id[entity] 2.0 (real) (#9612) 2022-07-10 20:36:53 -05:00
SharedHandsSystem.Pickup.cs Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
SharedHandsSystem.cs Make AdminLogsSystem an IoC manager (#8492) 2022-05-28 23:41:17 -07:00