Files
Delta-v/Content.Client/_DV/Screens/DVTextVisualsComponent.cs
T
a635429d3e Communications console & screens overhaul (#5954)
* i'm going insane from screens

* some wiring

* screemes

* holy shit adhd lock-in

* incomplete

* its FUCKING DONE

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* zeta

* mrrrp

* test fix

* fix arrivals

* fix misnetwork

* Fix iteration outline. Fixed all headers showing if all options where hidden. Added access requirement to keycard auth mechnism. Added countdown. Fixed ninja and fugitive. Fixed AI and aghost.

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2026-08-27 13:37:40 -05:00

44 lines
951 B
C#

using System.Numerics;
using System.Threading;
using Content.Shared._DV.Screens;
using Robust.Client.Animations;
using Robust.Client.Graphics;
namespace Content.Client._DV.Screens;
[RegisterComponent]
[Access(typeof(DVTextVisualsSystem), typeof(DVTextRenderingOverlay))]
public sealed partial class DVTextVisualsComponent : Component
{
[DataField(required: true)]
public List<DVTextVisualsRow> Rows;
[DataField]
public TimeSpan MarqueeRate = TimeSpan.FromSeconds(0.045f);
[DataField]
public int MarqueeWidth = 24;
[DataField]
public int MarqueePadding = 8;
public Animation? Animation;
public CancellationTokenSource? Token;
}
[DataDefinition]
public sealed partial class DVTextVisualsRow
{
public IRenderTexture? Texture;
[DataField]
public string Text;
[DataField]
public Vector2 Offset;
[DataField(required: true)]
public Enum Layer = DVTextScreenVisualLayers.Line1;
}