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Delta-v/Resources/Textures/_DV/Shaders/mask.swsl
T
a635429d3e Communications console & screens overhaul (#5954)
* i'm going insane from screens

* some wiring

* screemes

* holy shit adhd lock-in

* incomplete

* its FUCKING DONE

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* zeta

* mrrrp

* test fix

* fix arrivals

* fix misnetwork

* Fix iteration outline. Fixed all headers showing if all options where hidden. Added access requirement to keycard auth mechnism. Added countdown. Fixed ninja and fugitive. Fixed AI and aghost.

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2026-08-27 13:37:40 -05:00

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uniform sampler2D uMask;
uniform highp vec4 uMaskUV;
varying highp vec2 vMaskUV;
void vertex()
{
vMaskUV = (tCoord2 - uMaskUV.xy) / (uMaskUV.zw - uMaskUV.xy);
// vMaskUV = mix(uMaskUV.xy, uMaskUV.zw, tCoord2);
}
void fragment()
{
COLOR.rgba = zTexture(UV) * texture2D(uMask, vMaskUV);
}