Delta-v/Content.Server/Light/EntitySystems
Kara cc24ba6a31
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
..
EmergencyLightSystem.cs Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
ExpendableLightSystem.cs Fix emergency flare not igniting through verb menu. (#24027) 2024-01-13 09:24:40 -07:00
HandheldLightSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
LightBulbSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
LightReplacerSystem.cs Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
LitOnPoweredSystem.cs Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
MatchboxSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
MatchstickSystem.cs AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
PoweredLightSystem.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
RgbLightControllerSystem.cs Extend RgbLightController (#6179) 2022-01-18 15:18:16 -07:00
RotatingLightSystem.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
UnpoweredFlashlightSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00