Delta-v/Content.Shared/Storage
Kara cc24ba6a31
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
..
Components make syndie bag and rigs explosion resistant (#22088) 2023-12-11 02:43:00 -07:00
EntitySystems Prevent EntityStorages from being opened while inside another container (#24253) 2024-01-20 13:50:14 +11:00
EntitySpawnEntry.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
Events.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
ItemStorageLocation.cs Grid Inventory (#21931) 2023-12-04 16:04:39 -07:00
StorageComponent.cs Fix storagecomp serialization (#23780) 2024-01-09 03:47:51 -07:00
StorageHelpers.cs Grid Inventory (#21931) 2023-12-04 16:04:39 -07:00