Delta-v/Content.IntegrationTests/Tests
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
..
AI Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Access Move Access & AccessReader to shared. (#5798) 2021-12-25 20:07:28 -08:00
Administration/Logs Use dictionary and hashset for admin log entities and players respectively 2021-12-26 00:50:10 +01:00
Atmos Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Body Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
Buckle get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Chemistry Fix 3000 errors 2021-12-05 18:09:01 +01:00
Commands Inline UID 2021-12-03 15:53:09 +01:00
Construction Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Damageable Fix 3000 errors 2021-12-05 18:09:01 +01:00
Destructible Fix 3000 errors 2021-12-05 18:09:01 +01:00
DeviceNetwork Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
Disposal Fix integration tests nullability errors. 2021-12-09 14:36:32 +01:00
DoAfter Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Doors Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
Fluids Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
GameObjects/Components get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
GameRules Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Gravity Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
Interaction get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Lobby Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
Networking Fix 3000 errors 2021-12-05 18:09:01 +01:00
PDA get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Pathfinding Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Power Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
StationEvents Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Tag Fix 3000 errors 2021-12-05 18:09:01 +01:00
Utility Fix 3000 errors 2021-12-05 18:09:01 +01:00
ClickableTest.cs Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
ContainerOcclusionTest.cs Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
DeleteInventoryTest.cs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
DummyIconTest.cs Don't pool DummyIconTest 2021-11-08 12:43:06 +01:00
EntityTest.cs Fix tests 2021-12-09 11:34:47 +01:00
GravityGridTest.cs Fix tests 2021-12-09 11:34:47 +01:00
GridTileLookupTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
HumanInventoryUniformSlotsTest.cs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
InventoryHelpersTest.cs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
MindEntityDeletionTest.cs Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
PostMapInitTest.cs Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in (#5273) 2021-11-11 19:42:27 -07:00
ResettingEntitySystemTests.cs Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245) 2021-06-29 23:56:07 +10:00
RestartRoundTest.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
SaveLoadSaveTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
ShuttleTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
StartTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
StorageFillTest.cs Remove reagent test (#5593) 2021-11-28 23:05:13 +11:00
VendingMachineTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00