Delta-v/Content.Server/Chemistry/Components
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
..
SolutionManager Custom transfer amount to hydroponic trays (#5833) 2021-12-22 13:52:59 +11:00
ChemMasterComponent.cs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
FoamSolutionAreaEffectComponent.cs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
HyposprayComponent.cs Fix build 2021-12-08 17:44:39 +01:00
InjectorComponent.cs Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
MeleeChemicalInjectorComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ReagentDispenserComponent.cs Verb predict (#5638) 2021-12-16 21:42:02 +11:00
ReagentTankComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
RehydratableComponent.cs Solution refactor (#4407) 2021-09-06 23:49:44 +10:00
SmokeSolutionAreaEffectComponent.cs Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
SolutionAreaEffectComponent.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
SolutionAreaEffectInceptionComponent.cs Acid effects (#5466) 2021-11-27 00:31:49 -07:00
SolutionInjectOnCollideComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionTransferComponent.cs Custom transfer amount to hydroponic trays (#5833) 2021-12-22 13:52:59 +11:00
TransformableContainerComponent.cs Verb predict (#5638) 2021-12-16 21:42:02 +11:00
VaporComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00