Delta-v/Content.Server/GameTicking
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
..
Commands Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Events Cache the last 3 rounds of admin logs in memory 2021-12-25 02:07:12 +01:00
Presets Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Rules get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
GameTicker.CVars.cs Makes map vote and roundstart smart about player count. (#5418) 2021-11-20 11:32:07 -07:00
GameTicker.GamePreset.cs Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
GameTicker.GameRule.cs Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
GameTicker.JobController.cs Fix the job overflow crash (#5560) 2021-11-26 15:51:00 -07:00
GameTicker.Lobby.cs Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
GameTicker.LobbyMusic.cs Fix server lobby music exception. 2021-10-02 11:26:52 +02:00
GameTicker.Player.cs Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
GameTicker.RoundFlow.cs MapInitialize before spawning players in. 2021-12-28 11:08:33 +01:00
GameTicker.Spawning.cs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
GameTicker.StatusShell.cs Fix crash when getting server status 2021-06-20 17:38:05 +02:00
GameTicker.Updates.cs Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
GameTicker.cs Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
ManifestEntry.cs Game ticker now has a job assignment system. 2020-01-19 19:08:35 +01:00