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* add face bandanas
* oops
* make face bandanas butcherable, also one bite
* oops
* Add mouth IdentityBlocker to bandanas
* refactor to use foldablecomponent
* remove some leftover bits
* remove HamsterWearable until face sprite updated
* oops
* review changes
* remove a few unneeded bits
(cherry picked from commit b503fe5864)
21 lines
605 B
C#
21 lines
605 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Foldable;
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/// <summary>
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/// Used to create "foldable structures" that you can pickup like an item when folded.
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/// </summary>
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/// <remarks>
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/// Will prevent any insertions into containers while this item is unfolded.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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[Access(typeof(FoldableSystem))]
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public sealed partial class FoldableComponent : Component
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{
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[DataField("folded"), AutoNetworkedField]
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public bool IsFolded = false;
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[DataField]
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public bool CanFoldInsideContainer = false;
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}
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