* Fix some TryGetMind overrides relying on player data
* A
* Rider has bamboozled me
* Update `data.Mind` before attaching to entity.
(cherry picked from commit
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| .. | ||
| Components | ||
| IsDeadICSystem.cs | ||
| MindComponent.cs | ||
| MindVisuals.cs | ||
| SharedMindSystem.cs | ||