Delta-v/Content.Shared/Damage/Systems
James a8e99ff65c
Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.
2025-03-29 10:35:16 +01:00
..
DamageContactsSystem.cs Damaged by contact fix (#31921) 2024-09-07 17:46:24 -06:00
DamageExamineSystem.cs Optimization! 2024-11-10 00:45:54 -06:00
DamageOnAttackedSystem.cs Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
DamageOnHighSpeedImpactSystem.cs Add some tests and fix some miscellaneous bugs (#22836) 2023-12-28 10:05:20 +11:00
DamageOnHoldingSystem.cs replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
DamageOnInteractSystem.cs Death Nettle changes (#25253) 2025-03-29 10:35:16 +01:00
DamageProtectionBuffSystem.cs Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
DamageableSystem.cs Add stamina and mob damage playtest modifiers (#35599) 2025-03-21 00:01:35 +01:00
PassiveDamageSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
RequireProjectileTargetSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
SharedGodmodeSystem.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-23 19:59:51 +10:00
SlowOnDamageSystem.cs Hivelord mob (#31322) 2024-09-11 09:52:27 -04:00
StaminaSystem.Modifier.cs stimulants increase stamina (#18754) 2023-08-06 21:06:23 +10:00
StaminaSystem.cs Add stamina and mob damage playtest modifiers (#35599) 2025-03-21 00:01:35 +01:00