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ChemMasterSystem.cs
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Content update for UI prediction (#27214)
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2024-04-26 18:16:24 +10:00 |
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ChemistryGuideDataSystem.cs
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Use ECS prototype-reload events (#22613)
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2023-12-23 01:13:45 +11:00 |
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DeleteOnSolutionEmptySystem.cs
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Revert 'Revert 'Solution Entities'' (#23168)
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2023-12-29 08:47:43 -04:00 |
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HypospraySystem.cs
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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InjectorSystem.cs
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Make `NeedHand` modifiable for injectorSystem (#29870)
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2024-07-24 12:26:52 -07:00 |
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ReactionMixerSystem.cs
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Bartending+: Shaking and Stirring (#29243)
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2024-07-08 00:21:53 +10:00 |
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ReagentDispenserSystem.cs
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Reagent dispenser UI (Again) (#27958)
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2024-05-13 17:46:16 -04:00 |
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SolutionContainerMixerSystem.cs
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Electrolysis and Centrifuge (#22517)
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2023-12-15 02:52:46 -07:00 |
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SolutionHeaterSystem.cs
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Rip out remaining machine upgrades (#24413)
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2024-01-23 09:13:04 +11:00 |
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SolutionInjectOnEventSystem.cs
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Add ValueList import (#26640)
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2024-04-01 14:41:57 +11:00 |
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SolutionPurgeSystem.cs
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Use new ComponentPauseGenerator (#25183)
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2024-02-26 14:36:19 +11:00 |
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SolutionRandomFillSystem.cs
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Revert 'Revert 'Solution Entities'' (#23168)
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2023-12-29 08:47:43 -04:00 |
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SolutionRegenerationSystem.cs
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Use new ComponentPauseGenerator (#25183)
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2024-02-26 14:36:19 +11:00 |
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TransformableContainerSystem.cs
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Add a system for modifying entity names without causing conflicts (#27863)
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2024-06-16 15:38:53 -04:00 |
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VaporSystem.cs
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Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
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2024-05-12 20:34:52 -04:00 |