Delta-v/Content.Server/GameTicking/Rules
IProduceWidgets c7ff647cb3
Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
..
Components item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
VariationPass Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-07-05 00:59:16 -07:00
DeathMatchRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
GameRuleSystem.Utility.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
GameRuleSystem.cs Missing meteor presets (#29044) 2024-06-16 21:37:43 +02:00
GenericAntagRuleSystem.cs antag objective issuing refactor (#28216) 2024-05-25 16:14:48 -04:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
LoadMapRuleSystem.cs Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
NukeopsRuleSystem.cs Nukie Outpost is no longer a station map (#30090) 2024-07-21 01:26:30 -06:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RevolutionaryRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SecretRuleSystem.cs Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
ThiefRuleSystem.cs Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
TraitorRuleSystem.cs Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
ZombieRuleSystem.cs fix initial infected icons and add a briefing to the character menu (#29259) 2024-06-21 15:42:17 +10:00