Delta-v/Content.Client/Power/EntitySystems
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
..
PowerReceiverSystem.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
StaticPowerSystem.cs Predict ActivatableUIRequiresPower (#28405) 2024-06-01 17:38:43 +02:00