Delta-v/Content.Client/Nyanotrasen/ReverseEngineering/ReverseEngineeringMachineBo...

81 lines
2.0 KiB
C#

using Content.Shared.ReverseEngineering;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Nyanotrasen.ReverseEngineering;
public sealed class ReverseEngineeringMachineBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private ReverseEngineeringMachineMenu? _menu;
public ReverseEngineeringMachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
if (_menu != null)
return;
_menu = new ReverseEngineeringMachineMenu(Owner, _entMan, _timing);
_menu.OnClose += Close;
_menu.OpenCentered();
_menu.OnScanButtonPressed += () =>
{
// every button flickering is bad so no prediction
SendMessage(new ReverseEngineeringScanMessage());
};
_menu.OnSafetyButtonToggled += () =>
{
SendPredictedMessage(new ReverseEngineeringSafetyMessage());
};
_menu.OnAutoScanButtonToggled += () =>
{
SendPredictedMessage(new ReverseEngineeringAutoScanMessage());
};
_menu.OnStopButtonPressed += () =>
{
// see scan button
SendMessage(new ReverseEngineeringStopMessage());
};
_menu.OnEjectButtonPressed += () =>
{
// doesn't sound nice when predicted
SendMessage(new ReverseEngineeringEjectMessage());
};
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ReverseEngineeringMachineState cast)
return;
_menu?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Close();
_menu?.Dispose();
}
}