71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
using Content.Server.Doors.Systems;
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using Content.Shared._DV.CosmicCult;
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using Content.Shared._DV.CosmicCult.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Doors.Components;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server._DV.CosmicCult.Abilities;
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public sealed class CosmicIngressSystem : EntitySystem
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{
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[Dependency] private readonly CosmicCultSystem _cult = default!;
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[Dependency] private readonly DoorSystem _door = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CosmicCultComponent, EventCosmicIngress>(OnCosmicIngress);
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SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusIngress>(OnColossusIngress);
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SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusIngressDoAfter>(OnColossusIngressDoAfter);
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}
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private void OnCosmicIngress(Entity<CosmicCultComponent> uid, ref EventCosmicIngress args)
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{
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var target = args.Target;
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if (args.Handled)
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return;
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args.Handled = true;
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if (uid.Comp.CosmicEmpowered && TryComp<DoorBoltComponent>(target, out var doorBolt))
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_door.SetBoltsDown((target, doorBolt), false);
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_door.StartOpening(target);
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_audio.PlayPvs(uid.Comp.IngressSFX, uid);
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Spawn(uid.Comp.AbsorbVFX, Transform(target).Coordinates);
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_cult.MalignEcho(uid);
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}
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private void OnColossusIngress(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusIngress args)
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{
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var doargs = new DoAfterArgs(EntityManager, ent, ent.Comp.IngressDoAfter, new EventCosmicColossusIngressDoAfter(), ent, args.Target)
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{
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DistanceThreshold = 2f,
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Hidden = false,
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BreakOnMove = true,
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};
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args.Handled = true;
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_audio.PlayPvs(ent.Comp.DoAfterSfx, ent);
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_doAfter.TryStartDoAfter(doargs);
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}
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private void OnColossusIngressDoAfter(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusIngressDoAfter args)
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{
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if (args.Args.Target is not { } target)
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return;
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if (args.Cancelled || args.Handled)
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return;
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args.Handled = true;
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var comp = ent.Comp;
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if (TryComp<DoorBoltComponent>(target, out var doorBolt))
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_door.SetBoltsDown((target, doorBolt), false);
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_door.StartOpening(target);
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_audio.PlayPvs(comp.IngressSfx, ent);
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Spawn(comp.CultVfx, Transform(target).Coordinates);
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}
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}
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