Delta-v/Content.Server/_DV/CosmicCult/Abilities/CosmicIngressSystem.cs

71 lines
2.6 KiB
C#

using Content.Server.Doors.Systems;
using Content.Shared._DV.CosmicCult;
using Content.Shared._DV.CosmicCult.Components;
using Content.Shared.DoAfter;
using Content.Shared.Doors.Components;
using Robust.Shared.Audio.Systems;
namespace Content.Server._DV.CosmicCult.Abilities;
public sealed class CosmicIngressSystem : EntitySystem
{
[Dependency] private readonly CosmicCultSystem _cult = default!;
[Dependency] private readonly DoorSystem _door = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CosmicCultComponent, EventCosmicIngress>(OnCosmicIngress);
SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusIngress>(OnColossusIngress);
SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusIngressDoAfter>(OnColossusIngressDoAfter);
}
private void OnCosmicIngress(Entity<CosmicCultComponent> uid, ref EventCosmicIngress args)
{
var target = args.Target;
if (args.Handled)
return;
args.Handled = true;
if (uid.Comp.CosmicEmpowered && TryComp<DoorBoltComponent>(target, out var doorBolt))
_door.SetBoltsDown((target, doorBolt), false);
_door.StartOpening(target);
_audio.PlayPvs(uid.Comp.IngressSFX, uid);
Spawn(uid.Comp.AbsorbVFX, Transform(target).Coordinates);
_cult.MalignEcho(uid);
}
private void OnColossusIngress(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusIngress args)
{
var doargs = new DoAfterArgs(EntityManager, ent, ent.Comp.IngressDoAfter, new EventCosmicColossusIngressDoAfter(), ent, args.Target)
{
DistanceThreshold = 2f,
Hidden = false,
BreakOnMove = true,
};
args.Handled = true;
_audio.PlayPvs(ent.Comp.DoAfterSfx, ent);
_doAfter.TryStartDoAfter(doargs);
}
private void OnColossusIngressDoAfter(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusIngressDoAfter args)
{
if (args.Args.Target is not { } target)
return;
if (args.Cancelled || args.Handled)
return;
args.Handled = true;
var comp = ent.Comp;
if (TryComp<DoorBoltComponent>(target, out var doorBolt))
_door.SetBoltsDown((target, doorBolt), false);
_door.StartOpening(target);
_audio.PlayPvs(comp.IngressSfx, ent);
Spawn(comp.CultVfx, Transform(target).Coordinates);
}
}