22 lines
838 B
C#
22 lines
838 B
C#
using Content.Shared.Roles;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.Server._DV.Station.Events;
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/// <summary>
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/// Raised on a station when a after a players jobs are removed from the PlayerJobs
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/// </summary>
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/// <param name="NetUserId">Player whos jobs were removed</param>
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/// <param name="PlayerJobs">Entry in PlayerJobs removed a list of JobPrototypes</param>
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[ByRefEvent]
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public record struct PlayerJobsRemovedEvent(NetUserId NetUserId, List<ProtoId<JobPrototype>> PlayerJobs);
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/// <summary>
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/// Raised on a staion when a job is added to a player
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/// </summary>
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/// <param name="NetUserId">Player who recived a job</param>
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/// <param name="JobPrototypeId">Id of the jobPrototype added</param>
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[ByRefEvent]
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public record struct PlayerJobAddedEvent(NetUserId NetUserId, string JobPrototypeId);
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