Delta-v/Content.Server/_DV/StationEvents/Events/MinorMassMindSwapRule.cs

108 lines
3.9 KiB
C#

using Content.Server.Abilities.Psionics;
using Content.Server.Chat.Systems;
using Content.Server._DV.StationEvents.Components;
using Content.Server.Psionics;
using Content.Server.StationEvents.Events;
using Content.Shared.Abilities.Psionics;
using Content.Shared.GameTicking.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Server.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server._DV.StationEvents.Events;
/// <summary>
/// Forces a mind swap on a small amount of non-insulated psionic entities.
/// </summary>
internal sealed class MinorMassMindSwapRule : StationEventSystem<MinorMassMindSwapRuleComponent>
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly MindSwapPowerSystem _mindSwap = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MobStateSystem _mobstateSystem = default!;
private TimeSpan _warningSoundLength;
private ResolvedSoundSpecifier _resolvedWarningSound = string.Empty;
protected override void Started(EntityUid uid, MinorMassMindSwapRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
_resolvedWarningSound = _audio.ResolveSound(component.SwapWarningSound);
_warningSoundLength = _audio.GetAudioLength(_resolvedWarningSound);
component.SwapTime = Timing.CurTime + component.Delay;
component.SoundTime = component.SwapTime - _warningSoundLength;
component.MaxNumberOfPairs = component.MaxNumberOfPairs < 1 ? 1 : component.MaxNumberOfPairs;
var announcement = Loc.GetString("minor-mass-mind-swap-event-announcement", ("time", component.Delay.TotalSeconds));
var sender = Loc.GetString("minor-mass-mind-swap-event-sender");
_chat.DispatchGlobalAnnouncement(announcement, sender, true, component.AnnouncementSound, Color.White);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<MinorMassMindSwapRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var comp, out var ruleComp))
{
if (comp.SwapTime == null)
continue;
if (comp.SoundTime != null && comp.SoundTime <= Timing.CurTime)
{
_audio.PlayGlobal(_resolvedWarningSound, Filter.Broadcast(), true);
comp.SoundTime = null;
continue;
}
if (comp.SwapTime > Timing.CurTime)
continue;
SwapMinds(comp);
comp.SwapTime = null;
GameTicker.EndGameRule(uid, ruleComp);
}
}
private void SwapMinds(MinorMassMindSwapRuleComponent component)
{
List<EntityUid> psionicActors = new();
var query = EntityQueryEnumerator<PotentialPsionicComponent, MobStateComponent>();
while (query.MoveNext(out var psion, out _, out _))
{
if (_mobstateSystem.IsAlive(psion) && !HasComp<PsionicInsulationComponent>(psion)
&& HasComp<ActorComponent>(psion))
// Only a list of Players
psionicActors.Add(psion);
}
// We go with 4 pairs for now
List<EntityUid> actorsToSwap = new();
var swapPairCount = _random.Next(1, component.MaxNumberOfPairs);
for (; swapPairCount > 0 && psionicActors.Count > 1; swapPairCount--)
{
var target01 = _random.PickAndTake(psionicActors);
var target02 = _random.PickAndTake(psionicActors);
_mindSwap.Swap(target01, target02);
if (!component.IsTemporary)
{
_mindSwap.GetTrapped(target01);
_mindSwap.GetTrapped(target02);
}
}
}
}