Delta-v/Content.Server/_DV/StationEvents/Events/PsionicNosebleedRule.cs

33 lines
1.3 KiB
C#

using Content.Server._DV.StationEvents.Components;
using Content.Server.Body.Systems;
using Content.Server.StationEvents.Events;
using Content.Shared.Abilities.Psionics;
using Content.Shared.GameTicking.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
namespace Content.Server._DV.StationEvents.Events;
public sealed class PsionicNosebleedRule : StationEventSystem<PsionicNosebleedRuleComponent>
{
[Dependency] private readonly MobStateSystem _mob = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
protected override void Started(EntityUid uid, PsionicNosebleedRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
var query = EntityQueryEnumerator<PsionicComponent, MobStateComponent>();
while (query.MoveNext(out var psion, out _, out var mobState))
{
if (_mob.IsAlive(psion, mobState) && !HasComp<PsionicInsulationComponent>(psion))
{
_popup.PopupEntity(Loc.GetString("psionic-nosebleed-message"), psion, psion, PopupType.MediumCaution);
_bloodstream.TryModifyBleedAmount(psion, comp.BleedAmount);
}
}
}
}