12 lines
308 B
C#
12 lines
308 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Drunk;
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/// <summary>
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/// This is used by a status effect entity to apply the <see cref="DrunkComponent"/> to an entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DrunkStatusEffectComponent : Component
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{
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}
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