28 lines
882 B
C#
28 lines
882 B
C#
using Content.Shared.Chat.Prototypes;
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using Content.Shared.Inventory;
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namespace Content.Shared.Emoting;
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public sealed class EmoteAttemptEvent(EntityUid uid) : CancellableEntityEventArgs
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{
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public EntityUid Uid { get; } = uid;
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}
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/// <summary>
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/// An event raised just before an emote is performed, providing systems with an opportunity to cancel the emote's performance.
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/// </summary>
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[ByRefEvent]
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public sealed class BeforeEmoteEvent(EntityUid source, EmotePrototype emote)
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: CancellableEntityEventArgs, IInventoryRelayEvent
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{
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public readonly EntityUid Source = source;
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public readonly EmotePrototype Emote = emote;
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/// <summary>
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/// The equipment that is blocking emoting. Should only be non-null if the event was canceled.
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/// </summary>
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public EntityUid? Blocker = null;
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public SlotFlags TargetSlots => SlotFlags.WITHOUT_POCKET;
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}
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