161 lines
6.0 KiB
C#
161 lines
6.0 KiB
C#
// DeltaV Start - Fix EvenHealing with Limbs.
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using System.Linq;
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using Content.Shared._Shitmed.Targeting;
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using Content.Shared.Body.Systems;
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// DeltaV End - Fix EvenHealing with Limbs.
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.EntityEffects;
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using Content.Shared.FixedPoint;
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using Content.Shared.Localizations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Version of <see cref="HealthChange"/> that distributes the healing to groups
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/// </summary>
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public sealed partial class EvenHealthChange : EntityEffect
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{
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/// <summary>
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/// Damage to heal, collected into entire damage groups.
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/// </summary>
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[DataField(required: true)]
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public Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> Damage = new();
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/// <summary>
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/// Should this effect scale the damage by the amount of chemical in the solution?
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/// Useful for touch reactions, like styptic powder or acid.
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/// Only usable if the EntityEffectBaseArgs is an EntityEffectReagentArgs.
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/// </summary>
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[DataField]
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public bool ScaleByQuantity;
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/// <summary>
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/// Should this effect ignore damage modifiers?
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/// </summary>
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[DataField]
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public bool IgnoreResistances = true;
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protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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var damages = new List<string>();
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var heals = false;
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var deals = false;
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var damagableSystem = entSys.GetEntitySystem<DamageableSystem>();
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var universalReagentDamageModifier = damagableSystem.UniversalReagentDamageModifier;
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var universalReagentHealModifier = damagableSystem.UniversalReagentHealModifier;
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foreach (var (group, amount) in Damage)
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{
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var groupProto = prototype.Index(group);
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var sign = FixedPoint2.Sign(amount);
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var mod = 1f;
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if (sign < 0)
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{
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heals = true;
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mod = universalReagentHealModifier;
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}
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else if (sign > 0)
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{
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deals = true;
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mod = universalReagentDamageModifier;
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}
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damages.Add(
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Loc.GetString("health-change-display",
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("kind", groupProto.LocalizedName),
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("amount", MathF.Abs(amount.Float() * mod)),
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("deltasign", sign)
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));
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}
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var healsordeals = heals ? (deals ? "both" : "heals") : (deals ? "deals" : "none");
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return Loc.GetString("reagent-effect-guidebook-even-health-change",
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("chance", Probability),
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("changes", ContentLocalizationManager.FormatList(damages)),
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("healsordeals", healsordeals));
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}
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (!args.EntityManager.TryGetComponent<DamageableComponent>(args.TargetEntity, out var damageable))
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return;
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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var scale = FixedPoint2.New(1);
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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scale = ScaleByQuantity ? reagentArgs.Quantity * reagentArgs.Scale : reagentArgs.Scale;
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}
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var damagableSystem = args.EntityManager.System<DamageableSystem>();
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var dspec = GetDamageSpec(protoMan, damageable); // DeltaV - Fix EvenHealing with Limbs.
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damagableSystem.TryChangeDamage(
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args.TargetEntity,
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dspec * scale,
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IgnoreResistances,
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interruptsDoAfters: false,
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doPartDamage: false); // DeltaV - Fix EvenHealing with Limbs.
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// DeltaV Start - Fix EvenHealing with Limbs.
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var bodySystem = args.EntityManager.System<SharedBodySystem>();
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var bodyParts = SharedTargetingSystem.GetValidParts();
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foreach (var bodyPart in bodyParts)
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{
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var (targetType, targetSymmetry) = bodySystem.ConvertTargetBodyPart(bodyPart);
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if (bodySystem.GetBodyChildrenOfType(args.TargetEntity, targetType, symmetry: targetSymmetry) is { } part)
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{
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if (!args.EntityManager.TryGetComponent<DamageableComponent>(part.FirstOrDefault().Id, out var damageablePart))
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continue;
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dspec = GetDamageSpec(protoMan, damageablePart);
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if (dspec.GetTotal() == 0)
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continue;
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damagableSystem.TryChangeDamage(
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args.TargetEntity,
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dspec * scale,
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IgnoreResistances,
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interruptsDoAfters: false,
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targetPart: bodyPart,
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onlyDamageParts: true,
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canSever: false);
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}
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}
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// DeltaV End - Fix EvenHealing with Limbs.
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}
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private DamageSpecifier GetDamageSpec(IPrototypeManager protoMan, DamageableComponent damageable) // DeltaV - Fix EvenHealing with Limbs.
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{
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var damageSpecifier = new DamageSpecifier(); // DeltaV - Fix EvenHealing with Limbs.
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foreach (var (group, amount) in Damage)
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{
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var groupProto = protoMan.Index(group);
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var groupDamage = new Dictionary<string, FixedPoint2>();
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foreach (var damageId in groupProto.DamageTypes)
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{
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var damageAmount = damageable.Damage.DamageDict.GetValueOrDefault(damageId);
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if (damageAmount != FixedPoint2.Zero)
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groupDamage.Add(damageId, damageAmount);
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}
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var sum = groupDamage.Values.Sum();
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foreach (var (damageId, damageAmount) in groupDamage)
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{
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var existing = damageSpecifier.DamageDict.GetOrNew(damageId); // DeltaV - Fix EvenHealing with Limbs.
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damageSpecifier.DamageDict[damageId] = existing + damageAmount / sum * amount; // DeltaV - Fix EvenHealing with Limbs.
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}
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}
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return damageSpecifier; // DeltaV - Fix EvenHealing with Limbs.
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}
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}
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