Delta-v/Content.Shared/EntityEffects/Effects/EvenHealthChange.cs

161 lines
6.0 KiB
C#

// DeltaV Start - Fix EvenHealing with Limbs.
using System.Linq;
using Content.Shared._Shitmed.Targeting;
using Content.Shared.Body.Systems;
// DeltaV End - Fix EvenHealing with Limbs.
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Content.Shared.Localizations;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Version of <see cref="HealthChange"/> that distributes the healing to groups
/// </summary>
public sealed partial class EvenHealthChange : EntityEffect
{
/// <summary>
/// Damage to heal, collected into entire damage groups.
/// </summary>
[DataField(required: true)]
public Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> Damage = new();
/// <summary>
/// Should this effect scale the damage by the amount of chemical in the solution?
/// Useful for touch reactions, like styptic powder or acid.
/// Only usable if the EntityEffectBaseArgs is an EntityEffectReagentArgs.
/// </summary>
[DataField]
public bool ScaleByQuantity;
/// <summary>
/// Should this effect ignore damage modifiers?
/// </summary>
[DataField]
public bool IgnoreResistances = true;
protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var damages = new List<string>();
var heals = false;
var deals = false;
var damagableSystem = entSys.GetEntitySystem<DamageableSystem>();
var universalReagentDamageModifier = damagableSystem.UniversalReagentDamageModifier;
var universalReagentHealModifier = damagableSystem.UniversalReagentHealModifier;
foreach (var (group, amount) in Damage)
{
var groupProto = prototype.Index(group);
var sign = FixedPoint2.Sign(amount);
var mod = 1f;
if (sign < 0)
{
heals = true;
mod = universalReagentHealModifier;
}
else if (sign > 0)
{
deals = true;
mod = universalReagentDamageModifier;
}
damages.Add(
Loc.GetString("health-change-display",
("kind", groupProto.LocalizedName),
("amount", MathF.Abs(amount.Float() * mod)),
("deltasign", sign)
));
}
var healsordeals = heals ? (deals ? "both" : "heals") : (deals ? "deals" : "none");
return Loc.GetString("reagent-effect-guidebook-even-health-change",
("chance", Probability),
("changes", ContentLocalizationManager.FormatList(damages)),
("healsordeals", healsordeals));
}
public override void Effect(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent<DamageableComponent>(args.TargetEntity, out var damageable))
return;
var protoMan = IoCManager.Resolve<IPrototypeManager>();
var scale = FixedPoint2.New(1);
if (args is EntityEffectReagentArgs reagentArgs)
{
scale = ScaleByQuantity ? reagentArgs.Quantity * reagentArgs.Scale : reagentArgs.Scale;
}
var damagableSystem = args.EntityManager.System<DamageableSystem>();
var dspec = GetDamageSpec(protoMan, damageable); // DeltaV - Fix EvenHealing with Limbs.
damagableSystem.TryChangeDamage(
args.TargetEntity,
dspec * scale,
IgnoreResistances,
interruptsDoAfters: false,
doPartDamage: false); // DeltaV - Fix EvenHealing with Limbs.
// DeltaV Start - Fix EvenHealing with Limbs.
var bodySystem = args.EntityManager.System<SharedBodySystem>();
var bodyParts = SharedTargetingSystem.GetValidParts();
foreach (var bodyPart in bodyParts)
{
var (targetType, targetSymmetry) = bodySystem.ConvertTargetBodyPart(bodyPart);
if (bodySystem.GetBodyChildrenOfType(args.TargetEntity, targetType, symmetry: targetSymmetry) is { } part)
{
if (!args.EntityManager.TryGetComponent<DamageableComponent>(part.FirstOrDefault().Id, out var damageablePart))
continue;
dspec = GetDamageSpec(protoMan, damageablePart);
if (dspec.GetTotal() == 0)
continue;
damagableSystem.TryChangeDamage(
args.TargetEntity,
dspec * scale,
IgnoreResistances,
interruptsDoAfters: false,
targetPart: bodyPart,
onlyDamageParts: true,
canSever: false);
}
}
// DeltaV End - Fix EvenHealing with Limbs.
}
private DamageSpecifier GetDamageSpec(IPrototypeManager protoMan, DamageableComponent damageable) // DeltaV - Fix EvenHealing with Limbs.
{
var damageSpecifier = new DamageSpecifier(); // DeltaV - Fix EvenHealing with Limbs.
foreach (var (group, amount) in Damage)
{
var groupProto = protoMan.Index(group);
var groupDamage = new Dictionary<string, FixedPoint2>();
foreach (var damageId in groupProto.DamageTypes)
{
var damageAmount = damageable.Damage.DamageDict.GetValueOrDefault(damageId);
if (damageAmount != FixedPoint2.Zero)
groupDamage.Add(damageId, damageAmount);
}
var sum = groupDamage.Values.Sum();
foreach (var (damageId, damageAmount) in groupDamage)
{
var existing = damageSpecifier.DamageDict.GetOrNew(damageId); // DeltaV - Fix EvenHealing with Limbs.
damageSpecifier.DamageDict[damageId] = existing + damageAmount / sum * amount; // DeltaV - Fix EvenHealing with Limbs.
}
}
return damageSpecifier; // DeltaV - Fix EvenHealing with Limbs.
}
}