25 lines
762 B
C#
25 lines
762 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Gravity
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{
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[RegisterComponent]
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[AutoGenerateComponentState]
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[NetworkedComponent]
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public sealed partial class GravityComponent : Component
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{
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[DataField, AutoNetworkedField]
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public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg");
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[DataField, AutoNetworkedField]
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public bool Enabled;
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/// <summary>
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/// Inherent gravity ensures GravitySystem won't change Enabled according to the gravity generators attached to this entity.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Inherent;
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}
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}
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