..
Components
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Events
GettingUsedAttemptEvent ( #35450 )
2025-03-01 14:19:29 +00:00
ActivateInWorldEvent.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
AfterInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
BeforeInteract.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
InteractHand.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
InteractUsing.cs
Remove `IInteractUsing` ( #9718 )
2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs
Borg type switching. ( #32586 )
2024-11-15 19:35:37 +00:00
RangedInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
SharedInteractionSystem.Blocking.cs
Fix AI movement ( #37114 )
2025-05-18 16:21:20 +01:00
SharedInteractionSystem.Relay.cs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
SharedInteractionSystem.cs
[STAGING/HOTFIX] Butcher entities in containers. ( #40299 )
2025-12-29 11:39:07 -06:00
SmartEquipSystem.cs
Fix audio mispredict when quick inserting ( #39930 )
2025-11-23 15:22:32 -06:00