Delta-v/Content.Shared/Parallax/Biomes/Layers/IBiomeWorldLayer.cs

16 lines
416 B
C#

using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Parallax.Biomes.Layers;
/// <summary>
/// Handles actual objects such as decals and entities.
/// </summary>
public partial interface IBiomeWorldLayer : IBiomeLayer
{
/// <summary>
/// What tiles we're allowed to spawn on, real or biome.
/// </summary>
List<ProtoId<ContentTileDefinition>> AllowedTiles { get; }
}