Delta-v/Content.Shared/Speech/EntitySystems
Princess Cheeseballs da0d13c71f [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678)
* The only commit that matters

* I had to stop playing with my cat to push this change

* Yaml removal

* Proper drunk status effect and remove shitcode

* Review changes

* whoops

* Whoops x2

* Update master fix merge conflicts

* Fix merge conflicts

* Dunk Component kill

* MORE RELAYS

* Holy fucking breaking changes

* Ough

* 46 file diff

* Fix bad commits

* Erm what the test fail?

* Fix those last two

* Merge conflicts

* Me when I fix the merge conflicts

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:27 -06:00
..
SharedListenWireAction.cs Hackable intercoms (#23984) 2024-01-26 22:37:41 +01:00
SharedMeleeSpeechSystem.cs Set max length of battlecry to 12 chars. (#16958) 2023-05-30 12:57:53 -05:00
SharedRatvarianLanguageSystem.cs Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
SharedSlurredSystem.cs [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678) 2025-11-23 15:22:27 -06:00
SharedSpeakOnActionSystem.cs Refactor magic speak system to be a component added to actions (#36328) 2025-05-18 16:48:51 +01:00
SharedSpeechWireAction.cs Cuttable speaker wire for vending machines (#23873) 2024-01-26 22:33:15 +01:00
SharedStutteringSystem.cs [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678) 2025-11-23 15:22:27 -06:00