Delta-v/Content.Shared/Stunnable/StunnedComponent.cs

10 lines
304 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Stunnable;
/// <summary>
/// This is used to temporarily prevent an entity from moving or acting.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedStunSystem))]
public sealed partial class StunnedComponent : Component;