11 lines
378 B
C#
11 lines
378 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Triggers when the entity exits a floating or thrown state and lands on a surface.
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/// The user is the thrower.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnLandComponent : BaseTriggerOnXComponent;
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