12 lines
446 B
C#
12 lines
446 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Trigger.Components.Triggers;
|
|
|
|
/// <summary>
|
|
/// Triggers when something is strapped to the entity.
|
|
/// This is intended to be used on objects like chairs or beds.
|
|
/// The user is the entity strapped to the component owner.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class TriggerOnStrappedComponent : BaseTriggerOnXComponent;
|