Delta-v/Content.Shared/Trigger/Systems
āda 755233ab19 TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
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ComponentsOnTriggerSystem.cs RemoveComponentsOnTrigger, ToggleComponentsOnTrigger (#39639) 2025-11-23 15:22:25 -06:00
DamageOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
DnaScrambleOnTriggerSystem.cs Predict identity (#40185) 2025-12-29 11:39:11 -06:00
EmitSoundOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
EmpOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
ExplodeOnTriggerSystem.cs TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
FlashOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
GibOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
HandTriggerSystem.cs Hand pickup and drop triggers (#39663) 2025-11-23 15:22:26 -06:00
LockOnTriggerSystem.cs cleanup LockOnTriggerComponent (#39720) 2025-11-23 15:22:27 -06:00
MeleeTriggerSystem.cs TriggerOnMeleeHit and more (#39826) 2025-11-23 15:22:33 -06:00
PopupOnTriggerSystem.cs PopupOnTrigger (#39913) 2025-12-29 11:39:04 -06:00
RepulseAttractOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
ScramOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-11-23 15:22:18 -06:00
SharedReleaseGasOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
ShockOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
StaminaDamageOnTriggerSystem.cs StaminaDamageOnTriggerComponent (#39607) 2025-11-23 15:22:24 -06:00
TriggerOnActivateImplantSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerOnContainerInteractionSystem.cs Add container-related triggers (#39647) 2025-11-23 15:22:25 -06:00
TriggerOnEmptyGunshotSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerOnEquipmentSystem.cs Equip and unequip triggers (#39675) 2025-11-23 15:22:26 -06:00
TriggerOnLandSystem.cs Add trigger-refactor components and systems: Batch 1 (#39391) 2025-11-23 15:22:25 -06:00
TriggerOnMobstateChangeSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerOnRoundEndSystem.cs Trigger on round end (#39545) 2025-11-23 15:22:24 -06:00
TriggerOnSlipSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerOnStrappedOrBuckledSystem.cs Add trigger-refactor components and systems: Batch 1 (#39391) 2025-11-23 15:22:25 -06:00
TriggerOnStuckSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerOnToolUseSystem.cs TriggerOnSimpleToolUsage and add tool locks to syndicate items (#39900) 2025-11-23 15:22:31 -06:00
TriggerOnVerbSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerSystem.Collide.cs prevent repeat TriggerOnCollide triggers (#40428) 2025-12-29 11:39:10 -06:00
TriggerSystem.Condition.cs RandomChance trigger condition (#39543) 2025-11-23 15:22:24 -06:00
TriggerSystem.Interaction.cs Trigger for OnInteractUsing (#39692) 2025-11-23 15:22:26 -06:00
TriggerSystem.Proximity.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerSystem.Signal.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerSystem.Spawn.cs TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
TriggerSystem.Timer.cs fix: hide timer trigger's cycle time verb if DelayOptions is empty (#39388) 2025-11-23 15:22:16 -06:00
TriggerSystem.Voice.cs Add voice locks to various hidden syndicate items (#39310) 2025-11-23 15:22:23 -06:00
TriggerSystem.cs SpawnEntityTableOnTrigger (#39909) 2025-12-29 11:39:04 -06:00
TwoStageTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
UncuffOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-11-23 15:22:18 -06:00
WeatherTriggerSystem.cs Weather On Trigger (#40505) 2025-12-29 11:39:11 -06:00