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ActionGunComponent.cs
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make dragons breathe fire (#26746)
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2024-05-18 13:31:40 +02:00 |
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AmmoComponent.cs
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Predict base and damage examines of cartridge ammo. (#39401)
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2025-11-23 15:22:17 -06:00 |
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AmmoProviderComponent.cs
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Spray nozzle can suck puddles into tank directly! (#30600)
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2025-08-05 16:49:19 +02:00 |
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AutoShootGunComponent.cs
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Ports Salv Cannon requiring power from Frontier (#2227)
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2024-11-18 16:53:07 +00:00 |
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BallisticAmmoProviderComponent.cs
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Implement some field-level deltas (#28242)
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2024-12-21 10:25:48 +00:00 |
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BasicEntityAmmoProviderComponent.cs
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Gun + PKA fixes (#16244)
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2023-05-08 22:37:40 +10:00 |
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BatteryAmmoProviderComponent.cs
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Yet another shitmed update (#1104)
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2024-12-27 17:20:37 +00:00 |
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BatteryWeaponFireModesComponent.cs
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Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
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2025-04-06 20:50:17 +01:00 |
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ChamberMagazineAmmoProviderComponent.cs
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Rework the Flare Gun & add a Security Shell Gun. (#32829)
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2024-11-15 17:30:45 +00:00 |
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ClothingSlotAmmoProviderComponent.cs
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Spray nozzle can suck puddles into tank directly! (#30600)
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2025-08-05 16:49:19 +02:00 |
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ContainerAmmoProviderComponent.cs
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Add access to gun components (#30688)
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2024-08-09 19:17:26 +01:00 |
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FlyBySoundComponent.cs
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Gun auto state handlers (#15186)
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2023-04-13 18:08:56 -07:00 |
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GrapplingGunComponent.cs
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Grappling gun's ReelRate can be changed (#30493)
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2024-08-09 18:14:53 +01:00 |
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GunComponent.cs
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Oni/refactor (#2805)
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2025-02-01 11:04:12 +00:00 |
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GunRequiresWieldComponent.cs
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Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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2025-01-28 05:02:03 +00:00 |
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GunSpreadModifierComponent.cs
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Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616)
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2025-08-04 14:56:22 +02:00 |
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GunWieldBonusComponent.cs
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Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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2025-01-28 05:02:03 +00:00 |
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HitscanBatteryAmmoProviderComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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MagazineAmmoProviderComponent.cs
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Add access to gun components (#30688)
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2024-08-09 19:17:26 +01:00 |
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ProjectileBatteryAmmoProviderComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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RechargeBasicEntityAmmoComponent.cs
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Hivelord mob (#31322)
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2024-09-14 14:23:33 +01:00 |
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RechargeCycleAmmoComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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ReflectiveComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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RevolverAmmoProviderComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SharedAmmoCounterComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SolutionAmmoProviderComponent.cs
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Implement some field-level deltas (#28242)
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2024-12-21 10:25:48 +00:00 |
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SpeedLoaderComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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TargetedProjectileComponent.cs
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Turrets and grenades can hit prone people [port] (#2910)
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2025-02-06 19:57:11 +00:00 |
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UseDelayOnShootComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |