Delta-v/Content.Shared/Weapons/Ranged/Events
slarticodefast 2d14cd4cc0 Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
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AmmoShotEvent.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
BeforeGunShootEvent.cs Clumsy system refactor (#31147) 2024-12-07 15:42:29 +00:00
GetAmmoCountEvent.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GunCycledEvent.cs Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
GunGetAmmoSpreadEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
GunMuzzleFlashAttemptEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
GunRefreshModifiersEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
HitScanReflectAttempt.cs Minor ReflectionSystem refactor (#37039) 2025-05-18 15:54:11 +01:00
MuzzleFlashEvent.cs Fix effects (#27533) 2024-05-07 04:16:15 +02:00
OnEmptyGunShotEvent.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
RequestShootEvent.cs Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-18 13:53:49 +02:00
RequestStopShootEvent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
ShotAttemptedEvent.cs Make failing to fire a gun that requires wielding not delay the next shot (#27973) 2024-05-18 13:59:32 +02:00
TakeAmmoEvent.cs (Re)Adds open bolt animations for gun sprites (#17219) 2023-08-13 15:58:07 +10:00
UpdateClientAmmoEvent.cs Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104) 2024-12-21 09:55:48 +00:00