15 lines
387 B
C#
15 lines
387 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Carrying;
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/// <summary>
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/// Added to an entity when they are carrying somebody.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(CarryingSystem))]
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[AutoGenerateComponentState]
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public sealed partial class CarryingComponent : Component
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{
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[DataField, AutoNetworkedField]
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public EntityUid Carried;
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}
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