Delta-v/Content.Shared/_DV/Carrying/CarryingSystem.cs

423 lines
16 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Buckle.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.DoAfter;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.Nyanotrasen.Item.PseudoItem;
using Content.Shared.Popups;
using Content.Shared.Pulling;
using Content.Shared.Resist;
using Content.Shared.Standing;
using Content.Shared.Storage;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using System.Numerics;
using Content.Shared._DV.Polymorph;
using Content.Shared.Hands.EntitySystems;
namespace Content.Shared._DV.Carrying;
public sealed class CarryingSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly CarryingSlowdownSystem _slowdown = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPseudoItemSystem _pseudoItem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standingState = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<CarriableComponent, GetVerbsEvent<AlternativeVerb>>(AddCarryVerb);
SubscribeLocalEvent<CarryingComponent, GetVerbsEvent<InnateVerb>>(AddInsertCarriedVerb);
SubscribeLocalEvent<CarryingComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<CarryingComponent, BeforeThrowEvent>(OnThrow);
SubscribeLocalEvent<CarryingComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<CarryingComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<CarryingComponent, DownedEvent>(OnDowned);
SubscribeLocalEvent<CarryingComponent, BeforePolymorphedEvent>(OnBeforePolymorphed);
SubscribeLocalEvent<BeingCarriedComponent, InteractionAttemptEvent>(OnInteractionAttempt);
SubscribeLocalEvent<BeingCarriedComponent, UpdateCanMoveEvent>(OnMoveAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StandAttemptEvent>(OnStandAttempt);
SubscribeLocalEvent<BeingCarriedComponent, GettingInteractedWithAttemptEvent>(OnInteractedWith);
SubscribeLocalEvent<BeingCarriedComponent, PullAttemptEvent>(OnPullAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StartClimbEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, BuckledEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, UnbuckledEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, StrappedEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, UnstrappedEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, EscapeInventoryEvent>(OnDrop);
SubscribeLocalEvent<BeingCarriedComponent, ComponentRemove>(OnRemoved);
SubscribeLocalEvent<CarriableComponent, CarryDoAfterEvent>(OnDoAfter);
}
private void AddCarryVerb(Entity<CarriableComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
var user = args.User;
var target = args.Target;
if (!args.CanInteract || !args.CanAccess || user == target)
return;
if (!CanCarry(user, ent))
return;
args.Verbs.Add(new AlternativeVerb()
{
Act = () => StartCarryDoAfter(user, ent),
Text = Loc.GetString("carry-verb"),
Priority = 2
});
}
private void AddInsertCarriedVerb(Entity<CarryingComponent> ent, ref GetVerbsEvent<InnateVerb> args)
{
// If the person is carrying someone, and the carried person is a pseudo-item, and the target entity is a storage,
// then add an action to insert the carried entity into the target
// AKA put carried felenid into a duffelbag
if (args.Using is not {} carried || !args.CanAccess || !TryComp<PseudoItemComponent>(carried, out var pseudoItem))
return;
var target = args.Target;
if (!TryComp<StorageComponent>(target, out var storageComp))
return;
if (!_pseudoItem.CheckItemFits((carried, pseudoItem), (target, storageComp)))
return;
args.Verbs.Add(new InnateVerb()
{
Act = () =>
{
DropCarried(ent, carried);
_pseudoItem.TryInsert(target, carried, pseudoItem, storageComp);
},
Text = Loc.GetString("action-name-insert-other", ("target", carried)),
Priority = 2
});
}
/// <summary>
/// Since the carried entity is stored as 2 virtual items, when deleted we want to drop them.
/// </summary>
private void OnVirtualItemDeleted(Entity<CarryingComponent> ent, ref VirtualItemDeletedEvent args)
{
if (HasComp<CarriableComponent>(args.BlockingEntity))
DropCarried(ent, args.BlockingEntity);
}
/// <summary>
/// Basically using virtual item passthrough to throw the carried person. A new age!
/// Maybe other things besides throwing should use virt items like this...
/// </summary>
private void OnThrow(Entity<CarryingComponent> ent, ref BeforeThrowEvent args)
{
if (!TryComp<VirtualItemComponent>(args.ItemUid, out var virtItem) || !HasComp<CarriableComponent>(virtItem.BlockingEntity))
return;
var carried = virtItem.BlockingEntity;
args.ItemUid = carried;
args.ThrowSpeed = 5f * MassContest(ent, carried);
}
private void OnParentChanged(Entity<CarryingComponent> ent, ref EntParentChangedMessage args)
{
var xform = Transform(ent);
if (xform.MapUid != args.OldMapId)
return;
// Do not drop the carried entity if the new parent is a grid
if (xform.ParentUid == xform.GridUid)
return;
DropCarried(ent, ent.Comp.Carried);
}
private void OnMobStateChanged(Entity<CarryingComponent> ent, ref MobStateChangedEvent args)
{
DropCarried(ent, ent.Comp.Carried);
}
private void OnDowned(Entity<CarryingComponent> ent, ref DownedEvent args)
{
DropCarried(ent, ent.Comp.Carried);
}
private void OnBeforePolymorphed(Entity<CarryingComponent> ent, ref BeforePolymorphedEvent args)
{
if (HasComp<MindContainerComponent>(ent.Comp.Carried))
DropCarried(ent, ent.Comp.Carried);
}
/// <summary>
/// Only let the person being carried interact with their carrier and things on their person.
/// </summary>
private void OnInteractionAttempt(Entity<BeingCarriedComponent> ent, ref InteractionAttemptEvent args)
{
if (args.Target is not {} target)
return;
var targetParent = Transform(target).ParentUid;
var carrier = ent.Comp.Carrier;
if (target != carrier && targetParent != carrier && targetParent != ent.Owner)
args.Cancelled = true;
}
private void OnMoveAttempt(Entity<BeingCarriedComponent> ent, ref UpdateCanMoveEvent args)
{
args.Cancel();
}
private void OnStandAttempt(Entity<BeingCarriedComponent> ent, ref StandAttemptEvent args)
{
args.Cancel();
}
private void OnInteractedWith(Entity<BeingCarriedComponent> ent, ref GettingInteractedWithAttemptEvent args)
{
if (args.Uid != ent.Comp.Carrier)
args.Cancelled = true;
}
private void OnPullAttempt(Entity<BeingCarriedComponent> ent, ref PullAttemptEvent args)
{
args.Cancelled = true;
}
private void OnDrop<TEvent>(Entity<BeingCarriedComponent> ent, ref TEvent args) // Augh
{
DropCarried(ent.Comp.Carrier, ent);
}
private void OnRemoved(Entity<BeingCarriedComponent> ent, ref ComponentRemove args)
{
/*
This component has been removed for whatever reason, so just make sure that the
carrier is cleaned up.
*/
if (!TryComp<CarryingComponent>(ent.Comp.Carrier, out var carryingComponent))
// This carrier has probably already been cleaned, no reason to try again
return;
CleanupCarrier(ent.Comp.Carrier, ent);
}
private void OnDoAfter(Entity<CarriableComponent> ent, ref CarryDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
if (!CanCarry(args.Args.User, ent))
return;
Carry(args.Args.User, ent);
args.Handled = true;
}
private void StartCarryDoAfter(EntityUid carrier, Entity<CarriableComponent> carried)
{
TimeSpan length = GetPickupDuration(carrier, carried);
if (length.TotalSeconds >= 9f)
{
_popup.PopupClient(Loc.GetString("carry-too-heavy"), carried, carrier, PopupType.SmallCaution);
return;
}
if (!HasComp<KnockedDownComponent>(carried))
length *= 2f;
var ev = new CarryDoAfterEvent();
var args = new DoAfterArgs(EntityManager, carrier, length, ev, carried, target: carried)
{
BreakOnMove = true,
NeedHand = true
};
_doAfter.TryStartDoAfter(args);
// Show a popup to the person getting picked up
_popup.PopupEntity(Loc.GetString("carry-started", ("carrier", carrier)), carried, carried);
}
private void Carry(EntityUid carrier, EntityUid carried)
{
if (TryComp<PullableComponent>(carried, out var carriedPullable))
_pulling.TryStopPull(carried, carriedPullable);
if (TryComp<PullableComponent>(carrier, out var carrierPullable))
_pulling.TryStopPull(carrier, carrierPullable);
var carrierXform = Transform(carrier);
var xform = Transform(carried);
_transform.AttachToGridOrMap(carrier, carrierXform);
_transform.AttachToGridOrMap(carried, xform);
_transform.SetParent(carried, xform, carrier, carrierXform);
var carryingComp = EnsureComp<CarryingComponent>(carrier);
carryingComp.Carried = carried;
Dirty(carrier, carryingComp);
var carriedComp = EnsureComp<BeingCarriedComponent>(carried);
carriedComp.Carrier = carrier;
Dirty(carried, carriedComp);
EnsureComp<KnockedDownComponent>(carried);
ApplyCarrySlowdown(carrier, carried);
_actionBlocker.UpdateCanMove(carried);
if (_net.IsClient) // no spawning prediction
return;
_virtualItem.TrySpawnVirtualItemInHand(carried, carrier);
_virtualItem.TrySpawnVirtualItemInHand(carried, carrier);
}
public bool TryCarry(EntityUid carrier, Entity<CarriableComponent?> toCarry)
{
if (!Resolve(toCarry, ref toCarry.Comp, false))
return false;
if (!CanCarry(carrier, (toCarry, toCarry.Comp)))
return false;
// The second one means that carrier is a pseudo-item and is inside a bag.
if (HasComp<BeingCarriedComponent>(carrier) || HasComp<ItemComponent>(carrier))
return false;
if (GetPickupDuration(carrier, toCarry).TotalSeconds > 9f)
return false;
Carry(carrier, toCarry);
return true;
}
public void DropCarried(EntityUid carrier, EntityUid carried)
{
Drop(carried);
CleanupCarrier(carrier, carried);
}
private void CleanupCarrier(EntityUid carrier, EntityUid carried)
{
RemComp<CarryingComponent>(carrier); // get rid of this first so we don't recursively fire that event
RemComp<CarryingSlowdownComponent>(carrier);
_virtualItem.DeleteInHandsMatching(carrier, carried);
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
}
private void Drop(EntityUid carried)
{
RemComp<BeingCarriedComponent>(carried);
RemComp<KnockedDownComponent>(carried); // TODO SHITMED: make sure this doesnt let you make someone with no legs walk
_actionBlocker.UpdateCanMove(carried);
Transform(carried).AttachToGridOrMap();
_standingState.Stand(carried);
}
private void ApplyCarrySlowdown(EntityUid carrier, EntityUid carried)
{
var massRatio = MassContest(carrier, carried);
if (massRatio == 0)
massRatio = 1;
var massRatioSq = Math.Pow(massRatio, 2);
var modifier = (1 - (0.15 / massRatioSq));
modifier = Math.Max(0.1, modifier);
_slowdown.SetModifier(carrier, (float) modifier);
}
public bool CanCarry(EntityUid carrier, Entity<CarriableComponent> carried)
{
return
carrier != carried.Owner &&
// can't carry multiple people, even if you have 4 hands it will break invariants when removing carryingcomponent for first carried person
!HasComp<CarryingComponent>(carrier) &&
// can't carry someone in a locker, buckled, etc
HasComp<MapGridComponent>(Transform(carrier).ParentUid) &&
// no tower of spacemen or stack overflow
!HasComp<BeingCarriedComponent>(carrier) &&
!HasComp<BeingCarriedComponent>(carried) &&
// finally check that there are enough free hands
TryComp<HandsComponent>(carrier, out var hands) && _hands.CountFreeHands((carrier, hands)) >= carried.Comp.FreeHandsRequired;
}
private float MassContest(EntityUid roller, EntityUid target)
{
if (!_physicsQuery.TryComp(roller, out var rollerPhysics) || !_physicsQuery.TryComp(target, out var targetPhysics))
return 1f;
if (targetPhysics.FixturesMass == 0)
return 1f;
return rollerPhysics.FixturesMass / targetPhysics.FixturesMass;
}
private TimeSpan GetPickupDuration(EntityUid carrier, EntityUid carried)
{
var length = TimeSpan.FromSeconds(3);
var mod = MassContest(carrier, carried);
if (mod != 0)
length /= mod;
return length;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<BeingCarriedComponent, TransformComponent>();
while (query.MoveNext(out var carried, out var comp, out var xform))
{
var carrier = comp.Carrier;
if (TerminatingOrDeleted(carrier))
{
RemCompDeferred<BeingCarriedComponent>(carried);
continue;
}
// SOMETIMES - when an entity is inserted into disposals, or a cryosleep chamber - it can get re-parented without a proper reparent event
// when this happens, it needs to be dropped because it leads to weird behavior
if (xform.ParentUid != carrier)
{
DropCarried(carrier, carried);
continue;
}
// Make sure the carried entity is always centered relative to the carrier, as gravity pulls can offset it otherwise
_transform.SetLocalPosition(carried, Vector2.Zero);
}
}
}