27 lines
930 B
C#
27 lines
930 B
C#
using Content.Shared.Chat.Prototypes;
|
|
using Content.Shared.Humanoid;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
|
|
|
|
namespace Content.Shared._DV.CosmicCult.Components;
|
|
|
|
/// <summary>
|
|
/// Component for overriding an entity's vocal sounds through equipment.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class SpeechOverrideComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Sounds to assign to the entity equipping this item.
|
|
/// </summary>
|
|
[AutoNetworkedField]
|
|
public Dictionary<Sex, ProtoId<EmoteSoundsPrototype>>? OverrideIDs = null;
|
|
|
|
/// <summary>
|
|
/// Entity's original sounds to use when the item is unequipped.
|
|
/// </summary>
|
|
[AutoNetworkedField]
|
|
public Dictionary<Sex, ProtoId<EmoteSoundsPrototype>>? StoredIDs = null;
|
|
}
|