164 lines
6.5 KiB
C#
164 lines
6.5 KiB
C#
using Content.Shared._DV.CosmicCult;
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using Content.Shared._DV.CosmicCult.Components;
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using Content.Shared._DV.CosmicCult.Prototypes;
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using Content.Shared.Actions;
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using Content.Shared.Movement.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.UserInterface;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Spawners;
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using Robust.Shared.Timing;
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namespace Content.Shared._DV.CosmicCult;
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public abstract class SharedMonumentSystem : EntitySystem
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{
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedCosmicCultSystem _cosmicCult = default!;
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[Dependency] private readonly SharedCosmicGlyphSystem _glyph = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MonumentComponent, BoundUIOpenedEvent>(OnUIOpened);
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SubscribeLocalEvent<MonumentComponent, GlyphSelectedMessage>(OnGlyphSelected);
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SubscribeLocalEvent<MonumentComponent, GlyphRemovedMessage>(OnGlyphRemove);
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SubscribeLocalEvent<MonumentComponent, InfluenceSelectedMessage>(OnInfluenceSelected);
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SubscribeLocalEvent<MonumentOnDespawnComponent, TimedDespawnEvent>(OnTimedDespawn);
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SubscribeLocalEvent<MonumentCollisionComponent, PreventCollideEvent>(OnPreventCollide);
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}
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private void OnTimedDespawn(Entity<MonumentOnDespawnComponent> ent, ref TimedDespawnEvent args)
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{
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if (!TryComp(ent, out TransformComponent? xform))
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return;
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var monument = Spawn(ent.Comp.Prototype, xform.Coordinates);
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var evt = new CosmicCultAssociateRuleEvent(ent, monument);
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RaiseLocalEvent(ref evt);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<MonumentTransformingComponent, AppearanceComponent>();
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while (query.MoveNext(out var uid, out var comp, out var appearance))
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{
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if (_timing.CurTime < comp.EndTime)
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continue;
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_appearance.SetData(uid, MonumentVisuals.Transforming, false, appearance);
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RemCompDeferred<MonumentTransformingComponent>(uid);
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}
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}
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/// <summary>
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/// Ensures that Cultists can't walk through The Monument and allows non-cultists to walk through the space.
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/// </summary>
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private void OnPreventCollide(EntityUid uid, MonumentCollisionComponent comp, ref PreventCollideEvent args)
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{
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if (!_cosmicCult.EntitySeesCult(args.OtherEntity) && !comp.HasCollision)
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args.Cancelled = true;
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}
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private void OnUIOpened(Entity<MonumentComponent> ent, ref BoundUIOpenedEvent args)
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{
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if (!_ui.IsUiOpen(ent.Owner, MonumentKey.Key))
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return;
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if (ent.Comp.Enabled && _cosmicCult.EntityIsCultist(args.Actor))
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_ui.SetUiState(ent.Owner, MonumentKey.Key, new MonumentBuiState(ent.Comp));
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else
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_ui.CloseUi(ent.Owner, MonumentKey.Key); //close the UI if the monument isn't available
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}
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#region UI listeners
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private void OnGlyphSelected(Entity<MonumentComponent> ent, ref GlyphSelectedMessage args)
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{
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ent.Comp.SelectedGlyph = args.GlyphProtoId;
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if (!_prototype.TryIndex(args.GlyphProtoId, out var proto))
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return;
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var xform = Transform(ent);
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if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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return;
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var localTile = _map.GetTileRef(xform.GridUid.Value, grid, xform.Coordinates);
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var targetIndices = localTile.GridIndices + new Vector2i(0, -1);
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if (ent.Comp.CurrentGlyph is { } curGlyph) _glyph.EraseGlyph(curGlyph);
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var glyphEnt = Spawn(proto.Entity, _map.ToCenterCoordinates(xform.GridUid.Value, targetIndices, grid));
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ent.Comp.CurrentGlyph = glyphEnt;
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var evt = new CosmicCultAssociateRuleEvent(ent, glyphEnt);
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RaiseLocalEvent(ref evt);
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_ui.SetUiState(ent.Owner, MonumentKey.Key, new MonumentBuiState(ent.Comp));
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}
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private void OnGlyphRemove(Entity<MonumentComponent> ent, ref GlyphRemovedMessage args)
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{
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if (ent.Comp.CurrentGlyph is { } curGlyph) _glyph.EraseGlyph(curGlyph);
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_ui.SetUiState(ent.Owner, MonumentKey.Key, new MonumentBuiState(ent.Comp));
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}
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private void OnInfluenceSelected(Entity<MonumentComponent> ent, ref InfluenceSelectedMessage args)
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{
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if (!_prototype.TryIndex(args.InfluenceProtoId, out var proto) || !TryComp<ActivatableUIComponent>(ent, out var uiComp) || !TryComp<CosmicCultComponent>(args.Actor, out var cultComp))
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return;
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if (cultComp.EntropyBudget < proto.Cost || cultComp.OwnedInfluences.Contains(proto) || args.Actor == null)
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return;
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cultComp.OwnedInfluences.Add(proto);
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if (proto.InfluenceType == "influence-type-active")
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{
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var actionEnt = _actions.AddAction(args.Actor, proto.Action);
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cultComp.ActionEntities.Add(actionEnt);
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}
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else if (proto.InfluenceType == "influence-type-passive")
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{
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UnlockPassive(args.Actor, proto); //Not unlocking an action? call the helper function to add the influence's passive effects
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}
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cultComp.EntropyBudget -= proto.Cost;
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Dirty(args.Actor, cultComp); //force an update to make sure that the client has the correct set of owned abilities
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_ui.SetUiState(ent.Owner, MonumentKey.Key, new MonumentBuiState(ent.Comp));
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}
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#endregion
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private void UnlockPassive(EntityUid cultist, InfluencePrototype proto)
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{
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if (proto.Add != null)
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{
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foreach (var reg in proto.Add.Values)
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{
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var compType = reg.Component.GetType();
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if (HasComp(cultist, compType))
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continue;
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AddComp(cultist, _componentFactory.GetComponent(compType));
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}
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}
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if (proto.Remove != null)
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{
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foreach (var reg in proto.Remove.Values)
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{
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RemComp(cultist, reg.Component.GetType());
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}
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}
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}
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}
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