53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared._DV.FeedbackOverwatch;
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/// <summary>
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/// When clients recieve this message a popup will appear on their screen with the contents from the given prototype.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class FeedbackPopupMessage : EntityEventArgs
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{
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public ProtoId<FeedbackPopupPrototype> FeedbackPrototype;
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public FeedbackPopupMessage(ProtoId<FeedbackPopupPrototype> feedbackPrototype)
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{
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FeedbackPrototype = feedbackPrototype;
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}
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}
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/// <summary>
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/// Stores a users response to feedback.
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/// </summary>
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public sealed class FeedbackResponseMessage : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.EntityEvent;
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/// <summary>
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/// The feedback that the user is sending.
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/// </summary>
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public string FeedbackName = string.Empty;
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/// <summary>
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/// The feedback that the user is sending.
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/// </summary>
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public string FeedbackMessage = string.Empty;
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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FeedbackName = buffer.ReadString();
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FeedbackMessage = buffer.ReadString();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(FeedbackName);
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buffer.Write(FeedbackMessage);
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}
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public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableUnordered;
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}
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