11 lines
308 B
C#
11 lines
308 B
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared._DV.Grappling.Events;
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/// <summary>
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/// Raised when a player attempts to wriggle from a grapple.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed partial class GrappledEscapeDoAfter : SimpleDoAfterEvent;
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