Delta-v/Content.Shared/_DV/Overlays
Vanessa a28ae76d34
Feroxi: Blood in the Water (#4902)
* Added shark vision to Feroxi.

* Fixed a bug if someone was holding a container of blood.

* Updated pulse time and useDelay for the pulse.

* Updated guidebook

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Cleanup

* More clean-up

* Removed vision goggles sound from ability

* Got rid of an unused namespace

* last fix I swear

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Apply suggestion from @Toby222

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed SharedLightSystem from SharkVisionOverlay

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-08 16:34:21 +01:00
..
Components Feroxi: Blood in the Water (#4902) 2025-12-08 16:34:21 +01:00
GlimmerOverlayComponent.cs Make Glimmer Look Beautiful (#4130) 2025-08-20 03:54:19 +00:00
SharedSharkVisionSystem.cs Feroxi: Blood in the Water (#4902) 2025-12-08 16:34:21 +01:00
ShowTriageIconsComponent.cs Add triaging to health analyzers and HUD (#3149) 2025-03-18 00:24:12 +00:00