41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Content.Shared._DV.Salvage.Systems;
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using Content.Shared.Thief;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._DV.Salvage.Components;
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/// <summary>
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/// Thief toolbox except it uses a radial menu and has to be redeemed at the salvage vendor.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(MiningVoucherSystem))]
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[AutoGenerateComponentState]
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public sealed partial class MiningVoucherComponent : Component
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{
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/// <summary>
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/// Vendor must match this whitelist to be redeemed.
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/// </summary>
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[DataField(required: true)]
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public EntityWhitelist VendorWhitelist;
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/// <summary>
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/// The kits that can be selected.
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/// </summary>
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[DataField(required: true)]
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public List<ProtoId<ThiefBackpackSetPrototype>> Kits = new();
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/// <summary>
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/// The index of the selected kit.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int? Selected;
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/// <summary>
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/// Sound to play when redeeming the voucher.
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/// </summary>
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[DataField]
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public SoundSpecifier? RedeemSound = new SoundPathSpecifier("/Audio/Machines/twobeep.ogg");
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}
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