32 lines
975 B
C#
32 lines
975 B
C#
using Content.Shared.Radio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Shipyard;
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/// <summary>
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/// Component for the shipyard console.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedShipyardConsoleSystem))]
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public sealed partial class ShipyardConsoleComponent : Component
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{
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/// <summary>
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/// Sound played when the ship can't be bought for any reason.
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/// </summary>
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[DataField]
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public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg");
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/// <summary>
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/// Sound played when a ship is purchased.
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/// </summary>
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[DataField]
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public SoundSpecifier ConfirmSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg");
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/// <summary>
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/// Radio channel to send the purchase announcement to.
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/// </summary>
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[DataField]
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public ProtoId<RadioChannelPrototype> Channel = "Command";
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}
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