Delta-v/Content.Shared/_DV/Silicons/Laws/SlavedBorgComponent.cs

27 lines
800 B
C#

using Content.Shared.Silicons.Laws;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Silicons.Laws;
/// <summary>
/// Adds a law no matter the default lawset.
/// Switching borg chassis type keeps this law.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSlavedBorgSystem))]
public sealed partial class SlavedBorgComponent : Component
{
/// <summary>
/// The law to add after loading the default laws or switching chassis.
/// This is assumed to be law 0 so gets inserted to the top of the laws.
/// </summary>
[DataField(required: true)]
public ProtoId<SiliconLawPrototype> Law;
/// <summary>
/// Prevents adding the same law twice.
/// </summary>
[DataField]
public bool Added;
}