Delta-v/Content.Shared/_DV/Surgery/AnesthesiaOnBuckleComponent.cs

17 lines
462 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._DV.Surgery;
/// <summary>
/// Exists for strap entities to apply surgical anesthesia to the patient upon being buckled.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class AnesthesiaOnBuckleComponent : Component
{
/// <summary>
/// Check whether the buckled entity was anesthetized already.
/// </summary>
[DataField]
public bool HadAnesthesia;
}