17 lines
462 B
C#
17 lines
462 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Surgery;
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/// <summary>
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/// Exists for strap entities to apply surgical anesthesia to the patient upon being buckled.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class AnesthesiaOnBuckleComponent : Component
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{
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/// <summary>
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/// Check whether the buckled entity was anesthetized already.
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/// </summary>
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[DataField]
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public bool HadAnesthesia;
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}
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