30 lines
739 B
C#
30 lines
739 B
C#
using Content.Shared.FixedPoint;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared._DV.Surgery;
|
|
|
|
/// <summary>
|
|
/// For items that can clean up surgical dirtiness
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class SurgeryCleansDirtComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// How long it takes to wipe prints/blood/etc. off of things using this entity
|
|
/// </summary>
|
|
[DataField]
|
|
public float CleanDelay = 4.0f;
|
|
|
|
/// <summary>
|
|
/// How much dirt is removed per clean
|
|
/// </summary>
|
|
[DataField]
|
|
public FixedPoint2 DirtAmount = 5.0;
|
|
|
|
/// <summary>
|
|
/// How many DNAs are removed per clean
|
|
/// </summary>
|
|
[DataField]
|
|
public int DnaAmount = 1;
|
|
}
|