24 lines
682 B
C#
24 lines
682 B
C#
using Content.Shared.FixedPoint;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared._DV.Surgery;
|
|
|
|
/// <summary>
|
|
/// Component that allows a step to increase tools and gloves' dirtiness
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class SurgeryStepDirtinessComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The amount of dirtiness this step should add to tools on completion
|
|
/// </summary>
|
|
[DataField]
|
|
public FixedPoint2 ToolDirtiness = 0.5;
|
|
|
|
/// <summary>
|
|
/// The amount of dirtiness this step should add to gloves on completion
|
|
/// </summary>
|
|
[DataField]
|
|
public FixedPoint2 GloveDirtiness = 0.5;
|
|
}
|