15 lines
506 B
C#
15 lines
506 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Weapons.Ranged.Upgrades;
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/// <summary>
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/// Modifies the <c>TimedDespawn</c> lifetime to change its range while keeping its speed the same.
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/// Requires that the projectile entity has <c>TimedDespawnComponent</c>.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeRangeSystem))]
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public sealed partial class GunUpgradeRangeComponent : Component
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{
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[DataField(required: true)]
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public float Coefficient = 1f;
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}
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