25 lines
736 B
C#
25 lines
736 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Weapons.Ranged.Upgrades;
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/// <summary>
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/// Makes an upgradeable gun limit upgrades based on their <see cref="GunUpgradeCostComponent"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeCostSystem))]
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[AutoGenerateComponentState]
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public sealed partial class UpgradeableGunCostComponent : Component
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{
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/// <summary>
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/// Max cost upgrades can add up to.
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/// If adding an upgrade would exceed this limit, it cannot be installed.
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/// </summary>
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[DataField]
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public int MaxCost = 100;
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/// <summary>
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/// How much cost is currently used.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int UsedCost;
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}
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